Future Calling is a top-down 3D adventure/action game being made in Unity3D 6.0.
I am carrying on writing progress about FC here on hash-node, rather than lots of seperated posts online anywhere. I will post one new blog every...
I will now be adding a single article per week of development. I will update this article as progress happens. Lighting and shadows now working...
Per-pixel line-traced shadow mapping. Works per-pixel, not per tile. Now works with multiple lights. Added sprites to the engine, which can be...
Making decent progress. You can now rotate/scale maps in real time. And basic lighting is in.
This is a tile based map system/renderer. I will be adding various features such as 2D lighting/shadows, and more today.
Here you can see the engine drawing 100 images at over 3,000 fps. Lots left to optimize.